Some photos from my trip to Venice. More to come.
My recently completed CG Still Life.
Responsible for all aspects except for modeling of the Candle, Statue and Flowers. (Modeling, Retopology of Statue’s Raw Scan Data, UV, Texturing, Look Development, Lighting, Rendering, Composite, Grade)
Software Used - Maya, MeshLab, Zbrush, UVLayout, Mari, Photoshop, V-Ray, Nuke, After Effects
Breakdown here.
You know you’re hooked on a game when you put over a day each on the Alpha / Beta[Closed] / Beta[Open] versions of the game.
Least to say, The Division is perhaps the greatest game I have ever played.
Screenshot 1 - Beta[Open]
Screenshot 2 - Beta[Closed]
p.s. You gotta admit, these are some baller looking characters.
Individual musical tracks, compiled into a whole.
Mood tests.
t2i, 50mm, f/1.8
Grade in AE.
Anamorphic Distortion in Nuke.
Now to just get a real anamorphic lens.
Hi-Res & More Here.
Case 34 - Master Cam - Grey Shaded
Testing Wide Angle Anamoprhic Lens & Fog
V-Ray
Messing with Dust.
V-Ray.