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Patrick O'Connor

Vfx Lighting & Look Dev Artist
  • Demoreel
  • Photography
  • Inspiration Archive
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January 31, 2015
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prostheticknowledge:

Quantum Human

In-development app by ManyMany Creations can convert a static 3D scan of a human body into an articulate model - video embedded below:

Til now, studios and artists could spend large portion of project timeframe to setup sophisticated characters, before shot production actually commences. Quantum Human can speed up this process by literally hundreds of times, if not completely eliminate that process. Since Quantum Human operates natively in Maya while having batch command-line mode, it’s highly customizable to existing production pipelines, or build custom interactive applications. Users can choose which modules to use, instead of entering a whole new application that is often a black box.

This has got me thinking about potential future uses and the ‘avatarization’ of online identities. As this tool can speed up the process from real capture to online representation, I can imagine a future service that can put ourselves into video games: as many game stores are struggling against online demand, setting up capture systems could be placed there, and developers could implement a standardized system into their games. Also, would a future digital passport require a new digitized representation for identification? Just thinking out loud here …

You can find out more here Quantum Human here

Source: https://t.umblr.com/redirect?z=http%3A%2F%...
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Here are posts from my Art Inspiration Archive which is officially hosted on Tumblr. 

"An observer and aspiring storyteller who loves ideas and art forms. This on-going archive displays the work I find inspiring and a few of my own creations."

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